This Japan Studio series, about a boy who catches naughty monkeys in his net, is one of many faltering attempts by Sony to create a family game franchise to rival Nintendo’s, and like most of them, it didn’t really stick. Astro Bot is very much its inheritor, even down to the hardware connection — the first Ape Escape was intended as a showpiece for the original DualShock analog controller. After defeating the first galaxy’s end boss in Astro Bot, a level is unlocked that fully and faithfully recreates Ape Escape’s anarchic chase gameplay within Astro Bot’s world. It’s a wonderful touch; for one level, a near-forgotten series is brought back to glorious life in a modern context, and Team Asobi honors the memory of the ceaselessly inventive studio it used to call home. Many of the bots — 173 of them, to be precise — are dressed as characters from PlayStation games past and present. They’re digital collectible figures, Funko Pop alternatives for 30 years of PlayStation gaming, celebrating almost every Sony property you can think of.
However, collecting all 300 bots, finding all secrets, and achieving 100% completion can extend playtime to 18+ hours. Unlike ASTRO’s Playroom, ASTRO BOT is a standalone, full-sized adventure that offers over four times more worlds, 300 bots to rescue and dozens of new powers and features to discover. And now, four years later, Sony released a full sequel simply titled “Astro Bot” — and it just won the Game Award for Game of the Year. These lovely gizmos are realized with a gift for tactility — for creating a toylike world you feel like you can reach out and touch, click, pop, squash, smash, crack, and squeeze — that is second only to Nintendo’s. Some of this stems from Team Asobi’s enthusiastic use of the DualSense’s rumble, haptic triggers, and speaker. LUCK8 is rendered by Team Asobi’s astonishing, virtuosic command of the PlayStation 5 itself; Astro Bot is a tech marvel, perhaps the best-looking PS5 game to date.
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It’s light touches of irony and slapstick humour like this that keep Astro’s playful tone going throughout. It really is just a delight from start to finish in this regard. Astro Bot succeeds in so much of what it does that it feels traditional in both the best and worst ways.
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I remembered why games were so important to me growing up and how they shaped my creativity. Naysayers will say that no childhood memory comes from sitting in front of a TV, but that was never true for me. Astro Bot still takes advantage of the console’s power too, but not by dipping into photorealism or needlessly flashy spectacle.
Once you have a total of 16 Puzzle Pieces, they will automatically fill in the Gatcha Lab puzzle and the Gatcha Lab will appear at your Crash Site. Find your first Puzzle Piece to unlock the A Puzzling Start trophy. You will come across your first Puzzle Pieces in the Sky Garden. Check out our Sky Garden walkthrough to learn where to find the three Puzzle Pieces hidden there. You will encounter your first Rescued Bot on Sky Garden, near the very start of the level. Luckily, none of the collectibles or Hidden Trophies in Astro Bot are missable, so even if you miss one of these things during your first playthrough, you can always go back to grab what you’re missing for that Platinum Trophy.
After completing several planets in a galaxy, we unlock a boss level, which is essentially a simple puzzle that requires the efficient use of previously introduced mechanics. Occasionally, after a boss battle, a special level inspired by Sony exclusives awaits us. These special levels are truly amazing, and I won’t elaborate further because experiencing them firsthand is something really unique. I don’t know if I’ve ever played a platformer before where I enjoyed literally every single boss fight and level, but I can confidently say that about Astro Bot.
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I played through nearly the entire game while covering it and found exactly one moment in which the frame-rate saw a minor hiccup where physics and effects monetarily overwhelm the engine, but that’s it. Again, it’s virtually flawless and I didn’t encounter a single drop anywhere else in the game. Preorders also let you immediately unlock the Lovestruck Lyricist in-game outfit for Astro, which is based on Parappa The Rapper, immediately at launch. You’ll receive two PSN avatars–one of Astro in his normal outfit and another of him wearing the Parappa getup–and the Glorious Graffiti skin for Astro’s Dual Speeder vehicle. These items can be unlocked in the game without preordering, but buying one of the physical or digital editions early lets you access the outfits and avatars from the jump.
What remains of the PS5 console crashes onto a small, sandy planet, which will serve as our home base from now on. While ruminating on the game’s score, which is finally balanced between an 8 and 9, it’s the force feedback and audio design which pushed us over the edge. These are far from the only references to other games you’ll see.
Back during the era of the platformer, when everyone was taking a swing at things, this was a point in gaming that hadn’t yet approached making certain aspects of its design built around accessibility. Still, for as hard as Sony has been going with accessibility, I expected far more. For decades, Nintendo has been the de facto standard when it comes to platformers. There have been some to come close to creating similar and memorable experiences, but few have stood the test of time or really felt like genuine competitors. When it comes to some of Nintendo’s best, both Super Mario Odyssey and the Mario Galaxy series are two that are considered the best the genre has ever seen.
It’s all delivered with so much affection that it’s hard not to love it. Speaking of power-ups, our robo-hero makes use of numerous new toys throughout the game. Some appear more than others — the frog gloves, which let you hit enemies from afar and swing from poles, come back a few times, while some one-off mechanics are our favourites. One allows Astro to shrink in size, while another turns him into a sponge, able to soak up and then eject water. All these power-ups combined with the varied level design make for a game that never runs short of ideas, and it’s brilliant.
Astro Bot has proved incredibly popular for PlayStation, having sold 1.5 million units in its first two months on sale and earned a 9/10 in IGN’s review. “A fantastically inventive platformer in its own right, Astro Bot is particularly special for anyone with a place in their heart for PlayStation,” we said. “Unlike our last update Winter Wonder, which was a walk through the Xmas park, this new update features harder levels to test your jumping skills,” said director of developer Team Asobi, Nicolas Doucet. The biggest evolution of the cameo characters, however, is that four of them will actually lend you their weapons, which Astro needs to use in stages specifically designed for each one.
The next step is to unlock the Rolling Star Gatcha Collectible from the Gatcha Lab. Look for Kratos Bot and Thor Bot near the bridge that leads to the Jungle Temple at your Crash Site (northwest of the crashed Mothership). Kratos Bot will hit Thor with his axe, freezing him into a cube! Repeat this at all four slot machines in this area (including the one to the far right where you can find a Rescued Bot!) to unlock the Time to Cash In! Unlock a total of 150 prizes from the Gatcha Lab in your Crash Site to unlock the Money Well Spent trophy.
Unlike most of Astro’s previous outings, this is a full-sized game, with over 50 planets for you to explore. It’s available to buy in physical and digital form, plus in a digital deluxe edition. Read on to see what comes in each edition, how much it costs, and more.
